﻿using System;
using System.Collections.Generic;
using UnityEngine;

#if AL_CREATURE_SYS
namespace ALPackage
{
    /**********************
     * 角色附加关联骨骼的对象信息
     **/
    [System.Serializable]
    public abstract class _AALSOBasicAdditionLinkBonesObjInfo : _AALSOBasicAdditionObjInfo
    {
    }
}
#endif
